Savior Performance Demo v.2.0 is live.
Savior Performance Demo » Devlog
Savior Performance Demo v.2.Notes
Major Update!
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- Added an invinsibility of 3 seconds to the player after respawn so player can't be hit by projectiles or enemies.
- Created a 6 second pause on the end game splash screen so players don't skip if spamming the Hit or Jump buttons after last death.
- Made all enemies attack response time longer so player doesn't experience as much stun lock when being hit by multiple enemies.
- Added a controls layout and tips screen to the options menu and configured it to navigate properly.
- Got rid of the 'gray bar' on the left side of the screen during the intro cut scene.
- The cannons now are defeated with 4 laser hits.
- Increased the health of the boss slime so it takes longer to kill it.
- Created a new sprite skin for the bos slime and made him smaller for a better flow to the fight.
- Until further testing can be done I am not releasing the linux version yet.
Enjoy!
Files
Savior_Performance_Demo_2_0_Linux.x86_64.zip 210 MB
5 days ago
Savior_Performance_Demo_2_0_Windows.zip 217 MB
5 days ago
Get Savior Performance Demo
Savior Performance Demo
Savior Performance, a side scrolling beat em up game presented by Vision Bulbs In The BeaT.
| Status | In development |
| Author | VisionBulbs |
| Genre | Action |
| Tags | 2D, Beat 'em up, Godot, Music, Pixel Art, Retro, savior, Side Scroller, Singleplayer, Sprites |
| Languages | English |
More posts
- Demo v. 2.0.1 Screen Graphics3 days ago
- Savior Performance - Game in public testing.5 days ago
- Demo 1.3.2 - Cannon Fixes and Windows icon.9 days ago
- Demo 1.3 is live...and with cannons.35 days ago
- Windows exe added37 days ago
- Demo v1.2 Lighting!41 days ago
- Demo 1.1 release46 days ago
- Demo is in Testing48 days ago
